<void> setclipboard(<string> content)
- Sets 
content to the clipboard. 
<void> setfflag(<string> flag, <string> value)
- Sets 
flag's value to value. 
You can find a list of all Fast Flags here: FFlag Watcher | FFlag Tracker
<string> getnamecallmethod(<void>)
- Returns the namecall method if the function is called in an 
__namecall metatable hook. 
<void> setnamecallmethod(<string> method)
- Sets the current namecall method to the new namecall method. Must be called in a 
__namecall metatable hook. 
<string> identifyexecutor(<void>)
- Returns 
Oxygen-U if the current executor is Oxygen-U. 
<void> setfpscap(<uint> cap)
<void> saveinstance(<table> a1)  
- Saves the current game into your workspace folder. You can use table 
a1 to customize options for this. 
| Option | Value | 
| mode | optikmized / full / scripts | 
| noscripts | true / false | 
| scriptcache | true / false | 
| timeout | any number | 
 
<uint> messagebox(<string> text, <string> title, <uint> flag)
| Flag | Value | 
| OK | 0 | 
| OK / Cancel | 1 | 
| Abort / Retry / Ignore | 2 | 
| Yes / No / Cancel | 3 | 
| Yes / No | 4 | 
| Retry / Cancel | 5 | 
| Cancel / Try Again / Continue | 6 | 
 
| Value | Description | 
| 1 | OK was clicked. | 
| 2 | Cancel was clicked. | 
| 3 | Abort was clicked. | 
| 4 | Retry was clicked. | 
| 5 | Ignore was clicked | 
| 6 | Yes was clicked. | 
| 7 | No was clicked. | 
| 10 | Try Again was clicked. | 
| 11 | Continue was clicked. |