<table> getgenv(<void>)
- Returns the 
environment that will be applied to each script ran by Oxygen-U. 
<table> getrenv(<void>)
- Returns the Roblox 
environment. 
<table> getreg(<void>)
- Returns the 
Lua registry. 
<table> getgc(<bool?>)
- Returns a 
table with all gc objects. Use getgc(true) to include tables. 
<table> getinstances(<void>)
- Returns a 
table with instances. 
<table> getnilinstances(<void>)
- Returns a 
table with instances parented to nil. 
<table> getloadedmodules(<void>)
- Returns a 
table with all loaded modules currently in game. 
<table> getconnections(<RBXScriptSignal> Signal)
- Returns a 
table with all connections to the given signal. 
| Connection | Description | 
| .Function | The function connected to the connection. | 
| :Enable | Enables the connection. | 
| :Disable | Disables the connection. | 
| :Fire | Fires the connection. | 
 
<void> firesignal(<RBXScriptSignal> Signal, <variant?> Args...)
- Fires all signals connected to the 
signal. If given, the arguments will be used to call the function. 
<void> fireclickdetector(<Instance> ClickDetector, <number?> Distance = 0, <string?>)
- Fires the 
clickdetector. If no distance supplied, it will default to 0. 
<void> fireproximityprompt(<ProximityPrompt> Prompt)
- Fires the 
proximityprompt trigger. 
<void> firetouchinterest(<BasePart> totouch, <BasePart> Part, <uint?> toggle)
- Touches part with 
totouch. 
| Action | Toggle | 
| Begins the touch. | 0 | 
| Ends the touch. | 1 | 
 
<void> setscriptable(<Instance> Object, <string> Property, <bool> toggle)
- Sets the property's scriptable state to 
toggle. 
<variant> gethiddenproperty(<Instance> Object, <string> Property)
- Returns the 
value of the property that cannot be accessed through Lua. 
<void> sethiddenproperty(<Instance> Object, <string> Property, <variant> Value)
- Sets the given property to new 
value. 
<void> setsimulationradius(<int> Radius)
- Sets the 
LocalPlayer's simulation radius to given arg.